How to play War
A pure comparison game in which the higher exposed card captures both cards.
- Players
- 2
- Cards
- 52 cards
- Time
- 10–45 minutes
Objective
Capture the entire deck.
Setup
- 1
Deal all cards face down into equal packets.
- 2
Players do not inspect or rearrange their packets.
How play works
- 1
Both players reveal the top card. Higher rank takes both and places them beneath the winner's packet.
- 2
On a tie, each player places the agreed number face down and another face up; higher face-up card takes everything.
Scoring and winning
- 1
There is no point score. The player who holds all cards wins.
- 2
If a player cannot complete a war, use the house rule chosen before play.
Rules to settle before play
- 1
War can run indefinitely. A time limit with most cards winning is practical.
- 2
Aces are normally high.
Rule reference
Card games develop regional and household variations. This guide states a common form and flags important choices. For formal or tournament play, consult the linked rules.
Bicycle War rules