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Trick-taking

How to play Sheepshead

Wisconsin's partnership trick-taking game with queens and jacks as permanent trumps.

Players
3–5
Cards
32 cards
Time
30–75 minutes

Objective

The picker and partner try to capture more than half of the deck's 120 card points.

Setup

  1. 1

    Use A, 10, K, Q, J, 9, 8, and 7 of each suit.

  2. 2

    For five players deal six each and place two in the blind.

How play works

  1. 1

    The picker takes the blind, buries two cards, and commonly calls an ace suit to identify a partner.

  2. 2

    All queens rank above all jacks; remaining diamonds follow as trumps in the common Wisconsin game.

  3. 3

    Follow suit as defined by the trump structure. Highest trump or led-suit card wins.

Scoring and winning

  1. 1

    Aces count 11, tens 10, kings 4, queens 3, and jacks 2.

  2. 2

    Game points depend on whether the picker side reaches 61, 91, or all 120 card points.

Rules to settle before play

  1. 1

    Three-, four-, and five-player tables use different partnership and blind rules.

  2. 2

    House rules for leasters, crack, blitzing, and doubler should be set first.

Rule reference

Card games develop regional and household variations. This guide states a common form and flags important choices. For formal or tournament play, consult the linked rules.

Pagat Sheepshead rules