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Rummy & melding

How to play Pinochle

A partnership game combining bidding, named melds, and trick-taking with a doubled short deck.

Players
4
Cards
48 cards
Time
45–90 minutes

Objective

Win the bid, make meld, and take enough counter cards to reach the contract.

Setup

  1. 1

    Use two copies of A, 10, K, Q, J, and 9 in each suit.

  2. 2

    Deal 12 cards to each player; partners sit opposite.

How play works

  1. 1

    Bid points and name trump. The high bidder's side must satisfy the contract.

  2. 2

    Display valid meld, then return cards to hand and play 12 tricks.

  3. 3

    Follow suit and, under common rules, head the trick when able.

Scoring and winning

  1. 1

    Add declared meld and trick counters. A, 10, and K commonly count 10 each, with a last-trick bonus.

  2. 2

    If bidders fail, subtract the contract; defenders score what their rules permit.

Rules to settle before play

  1. 1

    Double-deck and auction rules vary substantially.

  2. 2

    Confirm minimum bid, passing cards, and trick obligations.

Rule reference

Card games develop regional and household variations. This guide states a common form and flags important choices. For formal or tournament play, consult the linked rules.

Pagat Pinochle rules