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Trick-taking

How to play Contract Bridge

A partnership game combining an auction, declarer play, and exact trick scoring.

Players
4
Cards
52 cards
Time
45–120 minutes

Objective

Bid a contract and take enough tricks to make it, or defend to defeat the contract.

Setup

  1. 1

    Partners sit opposite. Deal all 52 cards, 13 to each player.

  2. 2

    Use the suit order clubs, diamonds, hearts, spades, then no-trump.

How play works

  1. 1

    Auction clockwise until three passes follow a bid. The winning side names the contract level and strain.

  2. 2

    The opening leader plays, dummy is exposed, and declarer controls both declarer and dummy hands.

  3. 3

    Follow suit if able. The highest card of the led suit wins unless trumped.

Scoring and winning

  1. 1

    Contract, overtrick, undertrick, game, slam, and vulnerability bonuses use the standard duplicate or rubber table.

  2. 2

    A board ends after 13 tricks.

Rules to settle before play

  1. 1

    Bridge bidding systems are partnership agreements and should be disclosed.

  2. 2

    Beginners can use a simple natural system before learning conventions.

Rule reference

Card games develop regional and household variations. This guide states a common form and flags important choices. For formal or tournament play, consult the linked rules.

World Bridge Federation laws